Mgame Uluslararası İş Geliştirme Direktörü Steven Choi ile Röportaj

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As GameXNow, we have spoken with Steven Choi, International Business Director of Mgame, about War Bane, Turkish market and Mgame’s future plans during his visit to our office in Istanbul, Turkey.

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Christopher Willekens: Can you please describe War Bane?

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Steven Choi: War Bane is one of the new games from Mgame. We have almost one hundred engineers to develop “War Bane” since 2009. We spent 3 years and 200 million dollars for the game. We launched the game in Korea this year and right now we are preparing global service. Global service means we’ll have servers in many countries and we’ll have language support for English, German, Italian, French, Dutch, Portuguese, Turkish and Spanish. We are going to open closed beta on 8th of January for 3 days. One or two weeks later we’ll launch the open beta. You can just download the game online. War Bane focus more on the PvP systems. There are 2 races, each race has six classes. Up to level 33 there are maps which races play. After level 33 there are PvP maps which players can go. There is a 2v2-4v4-8v8-24v24 before level 33 war modes. In our system, guilds can have up to 50 members. Two race’s guilds can go to PvP zone and battle 100 people as 50v50. After level 33, races can make big PvP fights because War Bane supports up to 98v98 fights. We have developing experience from Knight Online, so we know how people like PvP and what kind of PvP system they want, that’s why we are developing that way and focusing more on PvP system. We also have honor system. More you win more mana and more experience you earn. And a message system which you can team up, invite or make friends. Next year we are going to have full PvP systems and going to organize online & offline tournaments. Once we have more users we will have tournemants in Turkey and globally. And we will have a worldwide final to our tournament.

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CW: When will open-beta ends exactly?

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SC: We don’t have an end for open beta. Maybe with half an hour later or an hour later of a server shut and patching and it will be fully playable. It will open as it releases. We’ll start selling items etc.

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CW: What is your personal focus right now?

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SC: In Turkey, right now I’m here to meet companies; PR companies, marketing companies. Because we’ll invite many Turkish right now I’m doing promotion, deal with resellers, payment companies, multi-language support in all companies, I’m organising that. At the end of December I’m gonna organize mobile payment, paypal, credit card, everything. Also, from next Monday we’ll start testing our servers.

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CW: How do you see Turkish market?

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SC: Turkish market is a very special market. We have Knight Online. Knight Online is the hero of Turkish market. We like to make another hero, a second hero in Turkey. Turkish people’s gameplay are very similar to Korean. We play really hard. Turkish players are like that too. 7 hours, 8 hours maybe for a day they keep playing. Turkish people wanna be leader of their games. So people really play hard and because of this similarities Turkish people are very special to us.

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CW: How do you see the success of Knight Online in Turkey?

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SC: It was our first game in Turkey, so that was a good point for us. Also people were liking our PvP system, Turkish people are happy to enjoy with a friend or family. They just share that time and put it together. Turkey has a lot of cyber cafes in İstanbul, İzmir and Ankara etc. They have a good infrastructure for game playing, especially online games. Maybe that’s the point of success of Knight Online in Turkey. We have Turkish support, we have a lot of special in-game items, an organized in-game economy.  KO is a global game and being global makes games valuable. That may be the reason of the high value of the game and being successful in Turkey.

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CW: What are Mgame’s plans after War Bane?

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SC: After War Bane we have Yul Hyul Kang Ho version 2 for online, we had Yul Hyul Kang Ho version 1, which is a very popular comic book game and a big success, right now we are preparing Yul Hyul Kang Ho 2 for Thailand and Taiwan, also we are spending many money to making available for China. So we are going to launch in China this year or early next year, around Q3 of next year we can release it for Turkey, it’s a Metin 2 style game, it’s a global game but it’s a mass piece for China market so we are focusing more on China about this game.

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CW: How do you see GNGWC? Was it effective for you?

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SC: We had a good PR. But actually Turkish people enjoy very much but other people such as Korean and Japanese  etc. didn’t really enjoy too much. We have very deep players in Turkey, in Korea, in Japan and even in US. We had a good PR for Knight Online users and make previous Knight Online players come back to the game. If we need to make a review, I can say GNGWC’s percent of effectiveness was %60.

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CW: Will you be attending GNGWC with KO or War Bane next year?

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SC: We have to consider to join GNGWC again. But anyway we are going to have expand in Turkish market. We are making money here so we have to spend the money here. We need to give our income, profit to users. Our users spend alot of money so we have to give a return, pay them back. We are going spend more money to Turkey. So even if we don’t attend to GNGWC, we will make activities for Turkish people.

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CW: Is there anything else you want to say to Turkish users?

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SC: As I know Turkish teenagers play a lot of games and they have to focus more on study. If they have free time they can play the game and enjoy. The game should not be their whole life. Gaming is more like a hobby. A student shouldn’t play that much. More study first, then your university and playing games should come after these.

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CW: Thank you for your time and the interview.

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SC: My pleasure

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